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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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people.zip
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SUPPLY.TXT
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1996-08-10
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Strange Days , Supply Line (E2) - Readme file
Command & Conquer Level
Series: Strange Days
Episode 2
Level Name: People are Strange
Created By: Tarabas
CompuServe Address 100776,1022
Player: GDI
Difficulty: You Tell Me
Filename: people.zip
File Contents: T6.ini, T6.map, savegame.015,
Supply.txt
Play Tested By: Kai Krause
Tested on C&C v1.20 (German)
NOTE
----
This level is the second in a series the first "The Landing" should be
available where ever you got this one. This level can be played on its
own but playing them in order would make more sense !
Level Replacement:
------------------
This zip file replaces level 15 of C&C.
Mission Description:
--------------------
The mines have been cleared around the estuary and the beach head
is secured. Well done. Unfortunately civilian's in the area suffered
considerable collateral damage. This combined with an aggressive NOD
dis-information campaign means that while not actually hostile, local
inhabitants are more sympathetic to NOD aims. Kane has recognized
this fact and his units are under orders to avoid civilian casualties.
Despite this the same applies to you commander.
NOD's southern forces are already on their way and we expect them to
arrive in force within two days. The remnants of the 5th Air-Mobile have
joined forces with NOD units at a base guarding the junction of the main
A12 and A14 trunk roads.
The A12 is NOD's primary supply line into the area and provides
the most obvious route for any NOD Counter attack. It is vital we gain
control of this junction, it will not only slow NOD's counter attack it
will also cut supply lines to their forces to the north severely limiting
their ability to lay siege to the beach head.
The NOD base sits astride the junction and is extremely well defended
including tactical nuclear, and air assault capability, so take precautions.
Colonel Ash still appears to be in command, having defeated him twice should
give you a psychological advantage. The destruction of his main power complex
during the landing has left him short of power and his infantry units are
still well under strength. Your column is to capture the village of
Brantham to the east, establish a base, and then move to secure the road
junction. All NOD forces are to be eradicated.
Lets bury Ash and the 5th Air-mobile once and for all.
Good Luck.
Commander
Usage:
------
A savegame is included for people that want to play right away.
For a more complete scenario (using mixman.exe) the .map & .ini files
have been included.
Please be sure to copy the mission.ini file to your C&C root directory,
otherwise the original mission briefing will show up.
Disclaimer
----------
As far as I can tell there are no bugs (Famous last words.)
Please remember you use this software at your OWN RISK. I cannot be held
responsible for damage of ANY kind that it causes.
Additional Credits
------------------
Thanks to:
Westwood Studios (Of course.)
Richard Heesbeen & Jeroen Ritmeijer For CCMAP.
Vladen Bato for MIXMAN.
Han Brunger for the best level-building guide. (ccmanu20.txt)
Jeff 'Midget' Fehric and Sid for the best 'home grown' levels around.
Paul 'Yog' Mellor for play testing.
YOU MAY DISTRIBUTE THIS LEVEL PROVIDED THIS TEXT FILE IS INCLUDED
INTACT. BUT YOU MAY NOT DO SO FOR PROFIT.
Please feel free to use this level as a basis for others.
This is the second in series of missions based on the liberation of the UK.
Please let me know what you think of it, good or bad.
Giles "JEEK" Young.
100126.1120 CompuServe.